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Julian is an architectural designer with a penchant for bold designs & subtle abstractions. He has a keen interest in design technology as a means rather than an end. He believes ambiguity can serve as a form of disruption in the enveryday and those disruptions can set the stag for new interactions within urban, natural, and social realms.

Julian has a B.S Arch from the University of Minnesota and  M. Arch with distinction from California College of the Arts. He has worked for architecture firms in Minneapolis, San Francisco, and Los Angeles and has served as an instructional and research assistant at CCA.

On how he designs: "I approach design as a distillation project. I try to simplify a project down to its basic elements (program, client aesthetic, site) and find a new way to represent these typically ordinary elements in a novel expression."

On architecture: "I am excited by architecture’s broad ranging capabilities to alter the inhabitation of cities, social encounters, and our understanding of the environment.  Maneuvering within architecture’s constant reinvention is challenging and alluring.  Architecture’s effects constantly morph as do our understanding and interpretations of the role of architecture in society."

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Claire sees the potential for architecture to influence our environments beyond the scope of literal space, into realms of urban organization and environmental resilience. She believes that the marriage of simplicity and adaptability yields beautiful moments which create evocative and interesting environments. 

On how she designs: "I begin by framing the design exercise as a problem, using architecture as a tool to provide solutions. I think this approach requires a breakdown  and re-framing of the various elements of site, aesthetic, and form, imagining them as strategies for producing unique design outcomes. Through iteration, the various strategies resolve themselves into a cohesive solution that responds naturally to both program and site. The details reveal the intricacies of these relationships through little moments in the architecture itself."

On architecture: "Architecture should endeavor to solve a problem. Through an iterative fashion, architecture takes on a layered and complex nature which begins to inform how people move about, feel about, and use space. I think that it's that innate empathetic quality of architecture which I find so compelling and the fact that it is a constant companion to the evolution of our world is both challenging and fascinating." 

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Tyler is heavily influenced by his fine arts and game development background, where he fostered interests in process-based art and the environmental storytelling of video game design. He sees architecture as a way to combine these interests to create expressive places with direct ecological and cultural relationships. 

Tyler grew up in Illinois, but has lived in Nebraska, Colorado, and Arizona before coming to Minnesota. Prior to Lazor / Office, he did freelance game development, worked in construction materials testing, and took part in the build phase of a design/build project.

On how he designs: "I seek to combine processes involving research and theory with an intuitive, discovery-based approach. Design, for me, constantly moves back and forth between phases of generation, discovery, analysis, and decay. In the end, however, practicality is always paramount. I have a tendency towards the theoretical, but the realities of site, program, and client needs are critical for manifesting architecture."

On architecture: "The wide ranging possibilities and implications of design are incredibly exciting, but come with a lot of responsibility. I feel that it’s important for design to take a broad view and acknowledge the complex interactions that inextricably reach out beyond conventional design terms."